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Alien Breed 3D - Get it on GamesNostalgia - Alien Breed 3D is the fourth game in the Alien Breed series.
This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( October 2017) Alien Breed 3D II: The Killing GroundsSeries,Release1996Mode(s),Alien Breed 3D II: The Killing Grounds is the fifth game in Team17's franchise, a series of -themed shooters largely inspired by the films. It was published in 1996 by Ocean Software.Team17 had originally intended this to be its final Amiga title. Following the success of, Team17's first multi-format release, the company was looking to get out of the Amiga game market, which had become stagnant over the years. As it transpired, The Killing Grounds was not Team17's final Amiga title— was released the following year.Team17 made the game's freely available in March 1997, on the cover CD of magazine issue 95. Contents.Gameplay With the success of, Team17 decided to follow it up with a sequel.
This time Team17 was aiming even higher, hoping to recreate something similar to the engine on an. Team17 had included two versions of the game spread over 5 disks: one with high-quality sound and textures, the other with reduced quality versions. The reduced version was supposedly able to run on a non-expanded, although the game ran slowly.Their project, however, was perhaps over-ambitious. Most Amigas of the time struggled to run the game, even with upgraded RAM and accelerator cards. Even with the fastest CPU at that time (MC68060 @ 66 MHz), the game could not be played smoothly with high details in fullscreen.
Most Amiga enthusiasts have only been able to play the game in recent years using. Poor level design, no collision-detection with monsters, and repetitive sounds did nothing to aid the gameplay experience.An editor was shipped with the game, allowing users to create their own levels. Reception. This section is empty. You can help.
( May 2018)Cancelled sequel A PC/ follow-up to The Killing Grounds, entitled Alien Breed: Conflict, began development in 1999. The development was cancelled due to the size of the project. To date, Conflict remains as the only title in the series that was developed specifically for the PC and as the only PC game in the series developed solely by Team17 (the PC version of was ported by, while were ported to the PC by East Point Software). According to what little information there is concerning this game, Conflict was also planned to be a first-person shooter and, presumably, would have followed on directly where The Killing Grounds left off.References. by John Girvin 'In March 1997, Team17 released the source code to AB3D’s sequel, 'Alien Breed 3D II: The Killing Grounds' (known as TKG), on the cover CD of Amiga Format issue 95.
It was megabytes of undocumented, disorganised, messy assembly language. Andy Clitheroe, the lone programmer of both games, must have been some kind of genius, I think. The official release was of the TKG source code. However, when poking around the CD I found the original (and equally messy) AB3D source too.' (archived, 2009). on successdenied.com by Vince (December 13, 2010, in German). src mirror on aminet.net.
Issue 65, September 1996, pages 14-17. Issue 65, September 1996, pages 14-17. Issue 91, December 1996, pages 90-91.
Alien Breed 3D | |
---|---|
Developer(s) | Team17 |
Publisher(s) | Ocean Software |
Series | Alien Breed |
Platform(s) | Amiga1200/4000, Amiga CD32 |
Release | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Alien Breed 3D is the fourth game in Team17's Alien Breed franchise, a series of science-fiction-themed shooters largely inspired by the Alien films. It was published in 1995 by Ocean Software, and it is the first first-person shooter in the series. It is the first game that Team17 did not self-publish.
Team17 made the source code for Alien Breed 3D freely available in March 1997. They released the source code to the sequel, Alien Breed 3D II: The Killing Grounds, on the cover CD of Amiga Format magazine issue 95, and although not mentioned in the accompanying magazine, the source code to Alien Breed 3D was also included on the CD.[1] Following that the game community released fixes in the form of fan patches.[2]
Gameplay[edit]
Alien Breed 3D is a first-person shooter. The game has maps of varying depths with platforms and floors above others, something the Doom engine was not capable of.
Reception[edit]
The game was ranked the 12th best game of all time by Amiga Power.[3]
References[edit]
- ^Alien Breed 3DArchived 2016-06-10 at the Wayback Machine by John Girvin 'In March 1997, Team17 released the source code to AB3D’s sequel, 'Alien Breed 3D II: The Killing Grounds' (known as TKG), on the cover CD of Amiga Format issue 95. It was megabytes of undocumented, disorganized, messy assembly language. Andy Clitheroe, the lone programmer of both games, must have been some kind of genius, I think. The official release was of the TKG source code. However, when poking around the CD I found the original (and equally messy) AB3D source too.' (2009)
- ^PeterGordon.org.uk ReadMe for PatchAB3D
- ^Amiga Power magazine issue 64, Future Publishing, August 1996
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