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DEFCON Safes. Protect your valuables from burglary, flood or fire damage with high quality a DEFCON safe featuring a steel body and stainless steel or hard plate steel door. Steel body gauge and door type varies by model. All safes include the PalusolĀ® silicone water/smoke seal and a 2 hour or 2.5 hour fire rating depending on model. About the Music on DEF CON Radio: DEF CON is one of the world's largest annual hacker conventions, held every year in Las Vegas, Nevada. Since 2013, SomaFM has provided the music for the DEF CON Chill room.
Any gamer old enough to remember it has a soft spot for the movie. The story of a hacker who accidentally challenges a military defense computer to a game of global thermonuclear war resonated with an entire generation of gamers. One of the most memorable sequences in the movie was when the computer played out a variety of scenarios for the war, finally discovering the inherent paradox in the doctrine of mutually assured destruction - that the only winning move was not to play at all.Introversion's latest game, immediately conjures up the images and atmosphere of the simulation used in the movie. The countries and continents are shown in simple blue outline. Each country has a number of nuclear assets it can use - missiles, submarines, bombers - and a handful of defensive measures to protect it from harm. Plane and ship movement is tracked on the large map as are the graceful arcs of the missiles that are sure to be flying through the skies once the battle is joined.The world is divided into six broad areas - North and South America, Europe, Africa, the Soviet Union and the non-Soviet parts of Asia (from Teheran to Bombay to Tokyo). Two to six players each claim or are randomly assigned an area of the map.
The game starts at DEFCON (DEFense CONdition) 5, and the clock starts counting down. Players place their silos, radar stations, and airbases in their own territory and place their fleets in the nearby oceans. Ships can begin moving right away but it's not until DEFCON 3 that they can start attacking each other.There are three types of ships here, each of which is vulnerable to another. Battleships can take out carriers, carriers take out subs and subs, of course, take out battleships. You'll want to make sure that you don't spend too much time fighting, however, since carriers and subs are better used to launch nuclear attacks at your enemy once you reach DEFCON 1. Since they can sail right up to your enemy's coast, they'll often fire your first shots against an opponent.
Knowing just where and when to launch your first strike can make or break your whole game.Reaching DEFCON 1 also means you're free to launch missiles from your silos and bombers from your bases. As with your fleet weapons, knowing how to manage your land-based assets requires a few judgement calls.
On the one hand, if you're certain of where your enemies assets are and are reasonably certain that you can send enough missiles that he can't possibly shoot them all down, you could seriously hamper his ability to counterattack. On the other hand, launching your own missiles switches off the air defense systems around that particular silo. Unless you have other air defense-ready assets nearby, you could be opening yourself up to a massive counterattack, particularly in games with more than three players.The other thing to consider is that no points are awarded for taking out radar stations or missile silos or airbases. That's merely a means to an end. What you really want to focus on is obliterat.